Regardless, they are a useful exercise if examined afterwards.
Here's a Knight & pawns game, that White is ahead on. There is a killer move ( which I missed ! ) to end it quickly, rather than the additional 20 moves I took. Seems so obvious afterwards, but lack of time doesn't help when playing.
I'm sure such endgames are simplistic once past a certain chess level, but to me, they still require significant thought, be it in Blitz or standard. I think its the fact that you know that being just a pawn up should be a win, but you have to prove it, especially in Blitz and against the clock !
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| 35...h4 : White to move and win |

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